Old Church Cemetery
Tall stone crosses lean around a ruined chapel whose bell tolls with no one pulling the rope.
Midnight has fallen over the hillside town. Your best friend went looking for a ghost and never came back — and they're waiting in one of five graveyards for your lantern to find them.
"Midnight. Your best friend went looking for a ghost and never came back."
Only one is holding your friend. The rest just want to slow you down before the sun comes up.
Tall stone crosses lean around a ruined chapel whose bell tolls with no one pulling the rope.
Sitting directly beneath the giant moon, every headstone here throws a shadow twice its size.
Graves tangled in black, curling roots, lit only by fireflies that glow an unsettling violet.
A mausoleum stands at the edge of still purple water, the moon floating twice — once above, once below.
Crooked, sinking tombstones with no names left to read, and crows that never seem to leave.
Every grave you search adds a line to your own clue notebook — in your handwriting, not the game's. Some entries point you somewhere. Some just make your neck prickle.
Tonight's entries
Glowing footprints lead away from the chapel, toward the hill.
A dropped flashlight — still warm. Someone was just here.
A message scratched into the stone: “not here.”
A whisper, close to your ear: “colder this way, friend.”
Your lantern lights a small radius. Search a grave, a gate or a fallen prop and see what it's hiding.
Search well and you'll find a real clue. Search wrong and a restless spirit gives chase, pulsing the screen purple until you lose it.
Either way, the moon-clock ticks a little closer to sunrise — travelling and searching both cost you time you don't have.
A black cat with a habit of appearing on gateposts will trade you a hint for your patience — cryptic ones, never straight answers, and never more than three a run.
Mothgrave · cryptic, not free · 3 hints per run
Wind moves through the headstones, crows call somewhere out past the tree line, and a music-box melody loops so quietly you might not notice it — until a soft chime cuts through it the moment you find a clue.
Your friend's graveyard is randomized every run — nobody, including you, knows it yet.